My roommate and I don't always see eye to eye on how to keep the room clean.
我和室友在如何保持房间整洁上并不总是看法一致。
play devil's advocate释义与例句
故意唱反调以引发讨论
During the meeting, she played devil's advocate to help the team consider other risks.
在会议上,她故意唱反调,帮助团队考虑其他风险。
reach a compromise释义与例句
达成妥协
After a long talk, we reached a compromise about the group project schedule.
经过长谈,我们就小组项目的时间安排达成了妥协。
短阅读
In a Tuesday afternoon seminar, four students were preparing a group presentation on city recycling. Li Ming and Anna did not see eye to eye on how to divide the work. Li Ming wanted each person to write one section alone, while Anna believed the team should draft the introduction together first. To keep the discussion moving, their teammate David played devil's advocate. He asked both of them to explain the strengths and risks of their plans. After listening, the group realized that Anna's idea could help avoid repeated content. They decided to spend twenty minutes drafting the introduction together, and then each person would write one section. In the end, they reached a compromise that satisfied everyone. The seminar tutor, Ms. Chen, later said that polite disagreement often leads to better teamwork.
Honeycomb-Surfels: Compact Hexagonal Primitives for Efficient Scene Rendering and Reconstruction
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作者: Prakhar Kaushik, Soumava Paul, Alan Yuille
Novel view synthesis and 3D reconstruction have advanced rapidly with radiance fields and splatting, yet their memory and computational demands limit their use in resource-constrained settings. We introduce Hexels: novel planar hexagonal surface elements with a first-order spatial color field for efficient 3D scene and 2D image representation. Hexels exploit locally planar regions with smoothly varying appearance using fewer, larger primitives. Their hexagonal support provides an area- and boundary-efficient domain, while the local color field captures appearance variation within each primitive. Across 34 scenes, Hexels improve PSNR over memory-matched 2DGS by 4.53-7.38 dB across datasets while requiring lower training VRAM. We further ablate Hexels by showing that per primitive, Hexels outperform 2DGS by upto 4.74 dB while using lower training VRAM and having 2.31 times faster FPS. Even in unconstrained settings, Hexels offers complementary quality-memory trade-offs. For efficient 3D surface reconstruction, Hexels reduce error by 28.9% compared with memory-matched 2DGS across 15 DTU scans. On 6 Tanks and Temples surface scenes, Hexels achieves the highest mean F1 among compared methods (34.38%, versus 31.72% for 2DGS). We further also show that Hexels, as a general primitive, improves 2D image representation over Image-GS. Hexels push the Pareto frontier on the quality-efficiency trade-off of surface-aligned primitives.
查看原文摘要
Novel view synthesis and 3D reconstruction have advanced rapidly with radiance fields and splatting, yet their memory and computational demands limit their use in resource-constrained settings. We introduce Hexels: novel planar hexagonal surface elements with a first-order spatial color field for efficient 3D scene and 2D image representation. Hexels exploit locally planar regions with smoothly varying appearance using fewer, larger primitives. Their hexagonal support provides an area- and boundary-efficient domain, while the local color field captures appearance variation within each primitive. Across 34 scenes, Hexels improve PSNR over memory-matched 2DGS by 4.53-7.38 dB across datasets while requiring lower training VRAM. We further ablate Hexels by showing that per primitive, Hexels outperform 2DGS by upto 4.74 dB while using lower training VRAM and having 2.31 times faster FPS. Even in unconstrained settings, Hexels offers complementary quality-memory trade-offs. For efficient 3D surface reconstruction, Hexels reduce error by 28.9% compared with memory-matched 2DGS across 15 DTU scans. On 6 Tanks and Temples surface scenes, Hexels achieves the highest mean F1 among compared methods (34.38%, versus 31.72% for 2DGS). We further also show that Hexels, as a general primitive, improves 2D image representation over Image-GS. Hexels push the Pareto frontier on the quality-efficiency trade-off of surface-aligned primitives.
ThinkWorld: World Imagination Reinforces Chain-of-Dynamics Reasoning
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作者: Chaehyun Kim, Chi-Pin Huang, Jisoo Kim, Min-Hung Chen, Yu-Chiang Frank Wang, Seungryong Kim, Fu-En Yang
Vision-Language-Action (VLA) models have made substantial progress in robotic manipulation, but their generalization remains constrained by the diversity and coverage of action-labeled robot demonstrations. Human videos provide much broader behavioral and environmental experience, while learning from them faces a fundamental trade-off between scalable data and explicit action grounding. We introduce ThinkWorld, a VLA learning framework that grounds action reasoning in world dynamics and strengthens it through reinforcement learning with world imagination. ThinkWorld represents each action thought as a Chain-of-Dynamics (CoD), a sequence of discrete motion tokens that captures the intermediate dynamics connecting the current world to a future state and serves as a common action representation across embodiments. We first initialize CoD with action-labeled demonstrations, then predict the future induced by each CoD and reinforce those whose predictions better match the observed outcome. This enables videos without action annotations to provide direct supervision from observed state transitions, allowing human and robot experience to refine the same reasoning space. Experiments in simulation and on real robots demonstrate effective human-to-robot transfer and strong generalization to unseen tasks and environments.
查看原文摘要
Vision-Language-Action (VLA) models have made substantial progress in robotic manipulation, but their generalization remains constrained by the diversity and coverage of action-labeled robot demonstrations. Human videos provide much broader behavioral and environmental experience, while learning from them faces a fundamental trade-off between scalable data and explicit action grounding. We introduce ThinkWorld, a VLA learning framework that grounds action reasoning in world dynamics and strengthens it through reinforcement learning with world imagination. ThinkWorld represents each action thought as a Chain-of-Dynamics (CoD), a sequence of discrete motion tokens that captures the intermediate dynamics connecting the current world to a future state and serves as a common action representation across embodiments. We first initialize CoD with action-labeled demonstrations, then predict the future induced by each CoD and reinforce those whose predictions better match the observed outcome. This enables videos without action annotations to provide direct supervision from observed state transitions, allowing human and robot experience to refine the same reasoning space. Experiments in simulation and on real robots demonstrate effective human-to-robot transfer and strong generalization to unseen tasks and environments.
Test-time adaptation helps a deployed model respond to changing inputs, but the same intervention can rescue one batch and damage the next. Updating normalization statistics, for example, can improve corrupted images yet fail when a batch contains mostly one class. Average accuracy hides these failures and cannot tell a model when to use an intervention. Target labels can guide this decision, but they are scarce and some choices are already clear. We introduce PORTAL, a controller that chooses when to deploy an intervention, which inputs to label, and when to stop querying. Each available prediction rule is a candidate, and its predictions are fixed before current feedback arrives. Every acquired label therefore evaluates all candidates on the same input. PORTAL combines these shared comparisons and directs queries toward candidates that can still overtake the current leader. It stops when the remaining labels cannot change the choice or when the possible accuracy gain no longer justifies another query. Our analysis links the required feedback to accuracy gaps and shared mistakes, explaining why some choices need much less evidence. Experiments show that this control turns an intervention that loses accuracy overall into a useful choice on selected batches. It prevents severe failures caused by changes in arrival order and preserves gains across complete corruption streams. When a fixed rule already works well, PORTAL uses little feedback to retain its performance. Periodic label checks reveal when past evidence needs refreshing and help the controller recover as conditions change. The acquired labels also train stronger candidates for future batches, and selection brings nearly all of their accuracy gains into deployment. The same feedback therefore improves both the choice made now and the predictions available to later batches.
查看原文摘要
Test-time adaptation helps a deployed model respond to changing inputs, but the same intervention can rescue one batch and damage the next. Updating normalization statistics, for example, can improve corrupted images yet fail when a batch contains mostly one class. Average accuracy hides these failures and cannot tell a model when to use an intervention. Target labels can guide this decision, but they are scarce and some choices are already clear. We introduce PORTAL, a controller that chooses when to deploy an intervention, which inputs to label, and when to stop querying. Each available prediction rule is a candidate, and its predictions are fixed before current feedback arrives. Every acquired label therefore evaluates all candidates on the same input. PORTAL combines these shared comparisons and directs queries toward candidates that can still overtake the current leader. It stops when the remaining labels cannot change the choice or when the possible accuracy gain no longer justifies another query. Our analysis links the required feedback to accuracy gaps and shared mistakes, explaining why some choices need much less evidence. Experiments show that this control turns an intervention that loses accuracy overall into a useful choice on selected batches. It prevents severe failures caused by changes in arrival order and preserves gains across complete corruption streams. When a fixed rule already works well, PORTAL uses little feedback to retain its performance. Periodic label checks reveal when past evidence needs refreshing and help the controller recover as conditions change. The acquired labels also train stronger candidates for future batches, and selection brings nearly all of their accuracy gains into deployment. The same feedback therefore improves both the choice made now and the predictions available to later batches.